S
Spas
Guest
I understand you're hurting and going through a rough time in your life so I won't hold any of this against you.you are retarded
I understand you're hurting and going through a rough time in your life so I won't hold any of this against you.you are retarded
im not using something that might cause issues with people trying to open my game if they need to go and download external files for it or if it wont pack properly into 1 executable fileit works unlike godot physics
jolt is thread safe
just open htop
quite fascinating how you have absolutely nothing to say except for "blah blah princessparkles" because you know you lost the raycast debateI understand you're hurting and going through a rough time in your life so I won't hold any of this against you.
Let it all out, I'm here to listen.quite fascinating how you have absolutely nothing to say except for "blah blah princessparkles" because you know you lost the raycast debate
Let it all out, I'm here to listen.
I guess it's still too much to talk about seriously... I wish you luck with dealing with it all!
this you, lil bro?I guess it's still too much to talk about seriously... I wish you luck with dealing with it all!
it doesn't workthis is cap, i use occlusion culling myself and it works completely fine.
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i use it, it's fine, it improves performance greatly and i havent encountered any issues people say there areit doesn't work
5:30
pretty much this entire video is just sncait doesn't work
5:30
i am not shilling jewnity or unreali use it, it's fine, it improves performance greatly and i havent encountered any issues people say there are
the be all end all of this discussion is that i will continue to use godot and you can't convince me otherwise
unreal is the most poorly optimized engine ever with unrealistically high requirements to even develop on and run with a focus on games with graphical fidelity that i dont care about and a lack of linux support
unity has shitty pricing schemes and is owned by a shitty company, uses c# to code which i personally dislike and think is cancer and everything is objects instead of nodes
godot is a node based game engine that runs well, very flexible, can be used to do a lot of different things and is completely free and open source.
the only downsides of it are that a few things are broken which is to be expected regardless and there aren't any quick and easy solutions, you can't "just fix it" because fixing takes time and you can't "just use unity" because then you have to figure out native linux support, general performance concerns and the companies greedy pricing that is if you ever intend on selling your game
to me, i rarely work with physics and godot can do pretty much 99% of what unity can do, that is practically, not literally, for example, spas's game could easily be recreated and remade in godot if i was passionate enough about ongezellig.
all i see this as is people hating godot for no good reason and once again, people enjoying their hobby as complainfaggots and fun ruiners who say you can't enjoy anything for whatever shitty reason.
yeah i've seen this vid its good
define lowest hardware possibleand for the performancetards pretty much every game i've ever made runs on the lowest hardware possible
i played a 3d game at one point that ran perfectly fine on a fucking chromebook in a web browser
so honestly if performance is such an issue you can talk to me about it as long as its not a 1 - 10 ms difference.
yeah i've seen this vid its good
optimizations are king
in the video xe says occlusion culling is broken yet you claim its notthis is cap, i use occlusion culling myself and it works completely fine.
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everytime i use it, its perfectly fine.in the video xe says occlusion culling is broken yet you claim its not