Game Development Guides and Resources for Those Who Need It

I wanna make a sandbox game in the future, maybe even design it so you can play it in a web browser and ever since BlenderChud got into my head I've been wanting to switch to a new programming language to squeeze out performance o algo, which kind of just made me unable to make games at all because Godot is genuinely so good, it's bullshit free, it's easy to make good games with, but "ummm GDScript is so slow LEL" gave me genuine paranoia like I need to use a better language to get more performance and get games running on every device possible.

But that just made me not use Godot and not make games at all. I haven't touched it, instead I've been frollocking around trying to find a good programming language that's easy to use and extremely performant, even though the reality of it is that Godot is probably just good enough o algo.
I mean Godot literally has a multiplayer library and everything and I just don't even want to program allat by myself.
 
I wanna make a sandbox game in the future, maybe even design it so you can play it in a web browser and ever since BlenderChud got into my head I've been wanting to switch to a new programming language to squeeze out performance o algo, which kind of just made me unable to make games at all because Godot is genuinely so good, it's bullshit free, it's easy to make good games with, but "ummm GDScript is so slow LEL" gave me genuine paranoia like I need to use a better language to get more performance and get games running on every device possible.

But that just made me not use Godot and not make games at all. I haven't touched it, instead I've been frollocking around trying to find a good programming language that's easy to use and extremely performant, even though the reality of it is that Godot is probably just good enough o algo.
Pretty sure GDScript is only slow if you use a heckin 3 for loop, if it's game logic you should be fine. Since rendering, physics, collision, events all run on C/C++ and your GDScript just hooks into it. You're over reacting my love.
 
Pretty sure GDScript is only slow if you use a heckin 3 for loop, if it's game logic you should be fine. Since rendering, physics, collision, events all run on C/C++ and your GDScript just hooks into it. You're over reacting my love.
But there genuinely are some parts of GDScript that suck, like gridmaps and tilemaps.
 
swede-reference

I need a 3d model of this guy, preferably rigged.
 
I wanna make a sandbox game in the future, maybe even design it so you can play it in a web browser and ever since BlenderChud got into my head I've been wanting to switch to a new programming language to squeeze out performance o algo, which kind of just made me unable to make games at all because Godot is genuinely so good, it's bullshit free, it's easy to make good games with, but "ummm GDScript is so slow LEL" gave me genuine paranoia like I need to use a better language to get more performance and get games running on every device possible.

But that just made me not use Godot and not make games at all. I haven't touched it, instead I've been frollocking around trying to find a good programming language that's easy to use and extremely performant, even though the reality of it is that Godot is probably just good enough o algo.
gegdot is broken alpha tier software that dosen't even have working occulusion culling in 2024
 
gegdot is broken alpha tier software that dosen't even have working occulusion culling in 2024
because you don't need it you stupid bigoted chud
Ogre3D is way better than gegdot, has way better hardware compatibilty working occulusion culling and has been battle tested.
Intresting, I heard of Ogre3d but never dived deeper beyond the first window tutorial. It uses a class based inheritance approach which a lot of people in game industry condemn or something.
 
ENet is a bad library for scalable servers. I have tested it and it can only handle ~800 client on a single thread and cant be ran in with multiple threads because its not thread safe even doe the claim it on their website. I also read the gegdot source code for networking and it uses enet.
 
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