BlenderChud
2024 oldGOD
>posts the biggest gegdot cultist shill
>posts the biggest gegdot cultist shill
bevy has a working occlusion culling unlike gegdoti wanna make a feraljak game but I don't know whether to use bevy or godot
albeit bevy has no editor or something o algo. it seems superior with ecs but would require more workbevy has a working occlusion culling unlike gegdot
no argument geeg>posts the biggest gegdot cultist shill
whatever you do, game devs, don't listen to blenderchud or you'll never make your game, you'll be trying to wrap your head around learning some overcomplicated engine or programming in fucking rust or something and be too busy deciding what engine to choose instead of just making a fucking game geg. just choose the engine you want to use, niggers.albeit bevy has no editor or something o algo. it seems superior with ecs but would require more work
o3de bros we keep winingnanite is so performative!
i hate godot because if full of broken promises and isnt ready for 3d and for 2d its better to make your own enginewhy do you hate godot so much geg
is really rust that had? i use C btwprogramming in fucking rust
https://medium.com/codex/i-spent-18...ng-in-rust-im-filled-with-regret-d300dcc147e0i hate godot because if full of broken promises and isnt ready for 3d and for 2d its better to make your own engine
is really rust that had? i use C btw
no, it's not, it really isn't.and for 2d its better to make your own engine
No. Rust is only difficult in the beginning but usually has way less problems than something like C. It took me a week to learn it as a C++ developeris really rust that had?
>first link is a Go shillhttps://medium.com/codex/i-spent-18...ng-in-rust-im-filled-with-regret-d300dcc147e0
https://loglog.games/blog/leaving-rust-gamedev/
people give it the benefit of the doubt. as soon as they can read the troonbabble syntax they abandon ship.
congrats on your fizzbuzz app with absolutely no unsafe code rustacean xisterNo. Rust is only difficult in the beginning but usually has way less problems than something like C. It took me a week to learn it as a C++ developer
>first link is a Go shill
geg. as expected
another goroutine and you'll finally be a xoman ^_^congrats on your fizzbuzz app with absolutely no unsafe code rustacean xister
yes it isno, it's not, it really isn't.
it's perfect for 2d even, game devs aren't looking to make their own engine, dumbass, they want to make games.
when you're making a game you should probably have in mind what you want to make your game forI saw that potato video thing and @BlenderChud may be right. Godot doesn't seem ready yet in terms of optimization
use vulkanyes it is
opengl is 200 loc to render a triangle
In all honesty, it's not the tools that matter that much, but the guy using the tools. You could probably get around the issues in Godot easily, but it's not really acceptable that basic optimization thingies don't work in Godot when they are the industry standard and used by every game engine. A good engineer can make anything, even with shitty tools.when you're making a game you should probably have in mind what you want to make your game for
if your game is a 2D game then it can infact run on a potato. people have gotten godot 2d games to run on old nintendo 3ds's but only on really really old godot versions.
if your game is 3D, godot isn't exactly perfect, but ultimately, it just doesn't matter.
i'd recommend you go make a 3D game for yourself and see whether it's performance is up to your standards or not. theres a lot of cool things godot can do for you in terms of 3D. I've yet to really test if any of my projects can run on potatoes because I don't own potatoes, but I don't own a high end system either, I have an integrated AMD APU and everything runs just fine, so if I tailor my projects to my system then in the long run things should work out just fine.
use vulkan
you have to realize though that godot essentially is an engine from the ground up and it can probably do most of what industry standard engines can doIn all honesty, it's not the tools that matter that much, but the guy using the tools. You could probably get around the issues in Godot easily, but it's not really acceptable that basic optimization thingies don't work in Godot when they are the industry standard and used by every game engine. A good engineer can make anything, even with shitty tools.
Yandere Simulator used Unity and it was poorly optimized as shit. It will be shit regardless of engines because there's no optimization and the game was drawing everything or something.
Making your own engine is pointless though
Those bugs have been a thing for years, which is bad for an engine that claims to be released. I'd get it if it was still in beta or something but why is a bug from October 2021 just been ignored? The criticism is understandable because people expect reliability from something that's been released for a whileim tired of people here pretending like godot is broken or unusable, yes it has some bugs, but those bugs get fixed