Game Development Guides and Resources for Those Who Need It

when you're making a game you should probably have in mind what you want to make your game for
if your game is a 2D game then it can infact run on a potato. people have gotten godot 2d games to run on old nintendo 3ds's but only on really really old godot versions.

if your game is 3D, godot isn't exactly perfect, but ultimately, it just doesn't matter.
i'd recommend you go make a 3D game for yourself and see whether it's performance is up to your standards or not. theres a lot of cool things godot can do for you in terms of 3D. I've yet to really test if any of my projects can run on potatoes because I don't own potatoes, but I don't own a high end system either, I have an integrated AMD APU and everything runs just fine, so if I tailor my projects to my system then in the long run things should work out just fine.
not a real game in the video just one sprite moving. gegdot cant run on a potato because it uses gdscript

use vulkan
vulkan is 2k loc for a trinagle and has worse hardware support
 
you have to realize though that godot essentially is an engine from the ground up and it can probably do most of what industry standard engines can do
that's on paper in reality half of the engine is broken
Windows is like Unity and Godot is like Linux, years ago, Linux couldn't do shit, but now it can do so much more. Now that Linux and Godot can do so much, people are using it a whole lot more, meanwhile people are shilling software made by companies, e.g Unity and Windows, telling you that Linux and Godot still sucks even though the both of them are still getting better and better.
linux is proven stable server operating system while gegdot is neither. :geg:
BlenderChud's solution to all of this is to tell you to stop using an already good engine, but instead of using industry standard engines, you must either create your own fucking game engine or use a broken unfinished engine that is miles away from Godot in terms of usability. He's basically just trolling. "i fucking hate godot i hate it its full of broken promises grr i hate it its broken the occlusion culling doesnt work i hate it its not performative here you should use this shittier engine that doesnt have as many features as godot at all and is in very early development better yet you should just make your own game engine which will take 1000000x the time of just making a game with godot why because uhh more performance!!!!"
o3de is proven game engine backed by the linux foundation and has more features than gegdot.
 
that's on paper in reality half of the engine is broken

linux is proven stable server operating system while gegdot is neither. :geg:

o3de is proven game engine backed by the linux foundation and has more features than gegdot.
if theres any advice game devs need to hear its to not listen to this guy and just make games
you're realistically not going to spend all of your time coding your own engine or trying to learn something complicated just for performance tweaks, from a guy who says that vulkan is worse than opengl btw. hate to burst your bubble but
yeah. vulkan won.

you're not even a chud at this point, you're a bigger sperg than me. ditching an easy to use engine over shitty reasons, crying about "broken promises" like a leftoid, you probably even use arch linux too with some weird tweaks and alterations that you have to manually fix everyday instead of using ubuntu like a normal person.

blenderchud, i KNVVL.
 
>im tired of people here pretending like godot is broken or unusable, yes it has some bugs, but those bugs get fixed
5.0 will fix everything just like 4.0 did :geg:
 
@Soygoy name one gegdot game with good graphics

A lot of good indie projects in store for godot, hope to see them get popular someday.
albeit, Godot is not Unreal Engine.
 
>im tired of people here pretending like godot is broken or unusable, yes it has some bugs, but those bugs get fixed
5.0 will fix everything just like 4.0 did :geg:
you say all of this shit and yet you have nothing to really provide for it
show me your o3de projects, faggot.
show me your custom engine.
 
opengl is slower because it does a lot of things for the programmer and that causes overhead but at the end of the day opengl has better hardware support
>opengl good because it does things for the programmer and its slow but its better
>gdscript bad because its slow and easier for the programmer

:geg: :geg: :geg: :geg: :geg: :geg:

yeah thats it, im not arguing with you anymore
retardGOD I KNEEL
 
"muh performance!!! muh performance!!!!"
crying soyjak.png

>uses opengl over vulkan
 
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