Project Megaman Chud - A Soyjak / Chudjak themed Mega Man fangame (THREAD NUKED - Read The Thread for Details)

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Troonjak fortress intro preview:



And also another miniboss : coomer/gooner, ze emerges from on of the windows and shoots zir cum toward the player, while dilators dropping from the ceiling (a gimmick I plan to place on astolfo's stage along with this miniboss).

gooner.png
 
Not a single link to the thread where this came from btw, in other words: stolen
Edit: the comment section saves it all. Retard award
Second edit: link is to the booru post. Reddit moment award
shlog is quite obscure even in the soyphere, also I'm the one that uploaded the 'ru post doe.
 
Basically a standard Mega Man game with soyjaks. And also many NAS shit, because the lore is about chudjak fighting the invading da'cord & NAFO troons. Nuff said.

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Planned Features:
- 12 Stages / Bosses (Intro stage (Soytan), 8 armies of da'cord and 3 troonjak fortress stages (Klaus Schwab, COALzellig & finally troonjak xerself.) )
- 50+ types of enemies, both IAS variants and NAS da'cord coal will be included.
- Some new systems (Dash jump from the Megaman X games (but no wall jump doe), dialogue system and more).
- Relatively offensive humor that everyone, even normies, can at least have an understanding of. No prerequisite knowledge needed.

Current Progress:
- 6/12 bosses done (Soytan, I’m a ’cord faggot please make fun of me, Nordcuck, Pekora, Roach Men, Bocchi)
- All special weapons done.
- All enemies (total 50 unique types + 3 minibosses) are done.
- Haven't started doing any of the stages yet.
- Functions are mostly done, just need some polishing.

FAQ :
>When will this game be released?
About at the end of this year, not really sure yet doe, could be abandoned.
>How long and how difficult will this game be?
A little shorter than your standard Mega Man game, stages themselves will have the same length as Megaman 1&2 but more fair & less cheap death.
>WHY SO MANY NAS COAL WHERE ARE MY HECKING META HUMOR INSIDER JOKES? IT'S ALL TRANIME AND COUNTRY WAR SHIT PLEASE KILL YOUSELFView attachment 9767
Like I said before, the lore is about chudjak fighting the invading da'cord & NAFO troons. Go make your own project if you don't like my vision.
>What's the engine for this project?
Made in Mega Engine for Game Maker Studio

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2024/7/3 uploaded the test build, it consists a test level including all type of enemies & 'tan boss fight, and also 4 bosses (boyk*sser, nordcuck, roaches, bocchi) that can be selected via menu after the test level.
Controls :
Z - Sliding
X - Jumping
C - Shooting
A&S - Switching weapons
Space - Pause
R - ACKing (kys and restart)
Keymapping is yet to be done, over if you use the fr*ench layout.

2024/7/6 A quick update, keymapping and saving functions are done (there's basically nothing to save now doe), and Usada Pekora is also available, you can now try to kick xer fake gook ass (if you can of course).
https://soyjak.download/f.php?h=2s34FZvF
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drop the source code or it's soot quest clone
 
Probably not since I can't test on linux
Some questions. How are you making this? Do you do this from scratch, or do you use an engine such as Unity or Unreal, or do you use some tool specially designed to make Mega Man-esqe video games? If so, which is it? Which language do you use? Is the file used to run the game a Windows Executable (.exe)? Or is it a Java Archive (.jar), perhaps?
 
Some questions. How are you making this? Do you do this from scratch, or do you use an engine such as Unity or Unreal, or do you use some tool specially designed to make Mega Man-esqe video games? If so, which is it? Which language do you use? Is the file used to run the game a Windows Executable (.exe)? Or is it a Java Archive (.jar), perhaps?
Made in Mega Engine for Game Maker Studio, written in the OP
 
Great game, really is the best but could you also add Hamass2, shitalbert and shitoko thanks.
 
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