I actually really dislike starcraft 2. As compared to startcraft 1 it simply doesn't have the sheer SOVL that made starcraft 1 so memorable. There's so many examples it's hard to even figure out where to begin, but take the story for one. 1 and broodwar are both very grounded in their narrative and also organic. There's a multitude of factions all with their own interests: You have the terrain confederacy, the old government, the sons of korhal (later dominion) being the revolutionaries and new government, later the introduction of the UED as the law bringers from the earth, the protoss conclave being the traditionalist government and the dark templar being the outcasts, and even the zerg had it's own divisions, the overmind, later kerrigan and the nuovermind formed from the cerebrates. What I loved about this is that we got to play as all the factions and every faction got compelling characters you get to both play as and against, there was no "good guys" and "bad guys", or at least not prominently, only different interest groups. This is also evident in how much they come together and betray each other in the story. It really made for an organic and realistic feeling. In comparison, in starcraft 2 who do we have? the dominion (bad terrans) the raynors raiders (good terrans), artanis (the good protoss) and the taldarim (bad protoss), kerrigan (bad zerg before she gets """cured""") and kerrigan (good zerg after she gets """cured""") AND IF THAT WASN'T ENOUGH THEY ALSO ADD "AMON". AMON THE BIG FUCKING VILLIAN OF THE UNIVERSE. Get fucking that, what juvenile writing. What a fucking downgrade, from having this interesting geopolitical scene we go to "good guys vs big meanie". And I'm not exaggerating, the guy is literally just some ancient god here to destroy everything for the sake of whatever the fuck, no one even cares. NO ONE CARES! And it reflects in the story, with wings of liberty being hollywood slop and everything after being even sloppier slop. But that's not even where it ends, aside from the story being a downgrade all the characters were utterly butchered. Mengsk (glory be to him) is turned into an incompetent cartoon villain, kerrigan is turned from a compelling power hungry bitch into le poor mind controlled woman boohoo she didn't mean to genocide a dozen plants :(((, raynor becomes a complete simp faggot, once swearing to kill kerrigan he now rescues her >oh but he did that because he needed to in order to save the universe SHUT UP, HE DIDN'T "NEED" TO DO ANYTHING, THE WRITERS COULD HAVE JUST NOT WROTE THAT SHIT IN NIGGER. Aside from that the visuals are just dog water as well, the limited visuals from the older games forced the artists to really clutch with what they had, they created a very gritty, real atmosphere using space junk and dust, it really had a unique look, but in starcraft 2 its just le cartoony look and it's such a downgrade, fucking lamentable. Another thing is the pathfinding, which most people will say is an improvement in the second game. There are those that disagree, saying the shit pathfinding of the first made for a more interesting to watch and harder to play game. While that may be true, I'm no pro, so instead I'll present my own opinion on how it affects the feel of the game. In starcraft every race feels like zerg, all the units always bunch up and move like a uniform hivemind blob. Yeah it's quick and easy to move them but it's also sovlless, in starcraft 1 it felt like every unit was an individual. When I send a dozen marines to a point they all take slightly different path, their steps deviating just slightly, some having to stop to let the one in front proceed first, some going slightly to the left, some slightly to the right etc. It felt like EVERY SINGLE ONE OF THEM was ALIVE. Like it really was just you telling a bunch of guys to go somewhere and then them doing it, rather than just directing an unfeeling blob to a location. Lastly, regarding the protoss, they were just BUTCHERED. The most interesting and mysterious race in the game, all of their voices and portraits were different, they didn't even have a uniform shape or skin color, just a general visual language that kept them recognizable as a race. All of them looked different, but in the second installment (and the remaster) they got a uniform shape and color which just made them a lot less visually interesting, made them extremely generic. Like take the high templar, who used to be cloaked in a shadow, only being able to see his eyes. I love the implication that a high templar, one who meditates to attain psychic powers, would be darker than a dark templar, a simple assassin. The pursuit of power, even if noble, is corrupting in a way, the power he gained has darkened him. But in sc2 he's just le good guy priest psycaster. Fucking dog water, same with archon, the guy you get by merging 2 high templars together, in the first game he was just a dude in a cloud of energy, naked yet overflowing with power. Power overwhelming. But in the second one he gets some armor and he's no longer all scary and his voice has less revert (which they did with every unit, faggots). They just made the coolest race so fucking lame, it's unreal how much they butchered their own IP
TL;DR: fuck you nigger read the whole thing, you think I'm going to chew all this down for you? faggot