Project A glimpse into what could've been

No because I don't want anyone to know I spend my time on soyjak sites
I don't know, sounds like excuses.
You're saying a lot of words but it's all meaningless dude, you were scared of missing out on making a game so you stopped making a game? That just sounds like an excuse, and not even one that makes sense
Ok, you're baiting. At this point I can't take you seriously anymore. I very clearly stated the situation with quite literally zero room for misinterpretation.
The only way you could make such an atrocious misinterpretation is if you yourself operate on fear, that is really the only way you could arrive at such an ill conclusion after reading everything I said. Honestly not that improbable now that I think about it, you reek of insecurity.
Are you just gonna dick ride everyone who hates me
I don't think anyone could physically accomplish that
 
Ok, you're baiting. At this point I can't take you seriously anymore. I very clearly stated the situation with quite literally zero room for misinterpretation.
The only way you could make such an atrocious misinterpretation is if you yourself operate on fear, that is really the only way you could arrive at such an ill conclusion after reading everything I said. Honestly not that improbable now that I think about it, you reek of insecurity.
HOW??????? WHERE DID YOU EXPLAIN IT WITH ZERO ROOM FOR MISINTERPRETATION? BECAUSE I SEEMED TO HAVE MISSED IT
 
HOW??????? WHERE DID YOU EXPLAIN IT WITH ZERO ROOM FOR MISINTERPRETATION? BECAUSE I SEEMED TO HAVE MISSED IT
In the post you were replying to, are you dense on purpose?
Anyhow, here's my graduation thesis. It's something I thought would be fun to talk about but it never came up until now.

It's a top down shooter (noticing a pattern?), the gimmick of the game is that you manually reload all of your weapons, inspired by some indie I saw years ago. Character sprites and a lot of environment were drawn by yours truly, so you can't accuse me of asset flipping or cutting corners (even doe I did for some textures). For what it is, and it is a years old project, I'm very proud of it. Some of the humor may be a bit dated and out of place (A lot of it was me and my friends laughing about what I could put in a graduation thesis).

E to open inventory, Right click to aim, left click to shoot (always)

There's a hallucination section where you stand on a pile of gold as jews come out to steal it, this is also where I put my philosemitic teacher as a "boss". It's a very short and sweet sequence I really love, I think it's pure gold. Another one fitting the description would be the ending section, I am very satisfied with how it turned out. Related: The game' name translates to "demolisher".
It lacks in enemies and challenge, I wasn't sure if any teachers would be playing this game and I didn't want to make it frustratingly difficult, so aside from being a technical achievement I'm proud of it may lack in suspense and entertainment value it was originally supposed to have. I actually started the project before I decided to have it be my thesis, so I had to rush to finish it, I had a bunch other ideas to implement but even the things I did implement are overdoing it. There's some cheat codes I forgot, blt spawns a bullet doe, I remember that much.

To play just extract the .rar and run the executable inside.
>inb4 trojan IP tracker 'p
 
In the post you were replying to, are you dense on purpose?
Anyhow, here's my graduation thesis. It's something I thought would be fun to talk about but it never came up until now.

It's a top down shooter (noticing a pattern?), the gimmick of the game is that you manually reload all of your weapons, inspired by some indie I saw years ago. Character sprites and a lot of environment were drawn by yours truly, so you can't accuse me of asset flipping or cutting corners (even doe I did for some textures). For what it is, and it is a years old project, I'm very proud of it. Some of the humor may be a bit dated and out of place (A lot of it was me and my friends laughing about what I could put in a graduation thesis).

E to open inventory, Right click to aim, left click to shoot (always)

There's a hallucination section where you stand on a pile of gold as jews come out to steal it, this is also where I put my philosemitic teacher as a "boss". It's a very short and sweet sequence I really love, I think it's pure gold. Another one fitting the description would be the ending section, I am very satisfied with how it turned out. Related: The game' name translates to "demolisher".
It lacks in enemies and challenge, I wasn't sure if any teachers would be playing this game and I didn't want to make it frustratingly difficult, so aside from being a technical achievement I'm proud of it may lack in suspense and entertainment value it was originally supposed to have. I actually started the project before I decided to have it be my thesis, so I had to rush to finish it, I had a bunch other ideas to implement but even the things I did implement are overdoing it. There's some cheat codes I forgot, blt spawns a bullet doe, I remember that much.

To play just extract the .rar and run the executable inside.
>inb4 trojan IP tracker 'p
Wordswordswords gem.
 
In the post you were replying to, are you dense on purpose?
Anyhow, here's my graduation thesis. It's something I thought would be fun to talk about but it never came up until now.

It's a top down shooter (noticing a pattern?), the gimmick of the game is that you manually reload all of your weapons, inspired by some indie I saw years ago. Character sprites and a lot of environment were drawn by yours truly, so you can't accuse me of asset flipping or cutting corners (even doe I did for some textures). For what it is, and it is a years old project, I'm very proud of it. Some of the humor may be a bit dated and out of place (A lot of it was me and my friends laughing about what I could put in a graduation thesis).

E to open inventory, Right click to aim, left click to shoot (always)

There's a hallucination section where you stand on a pile of gold as jews come out to steal it, this is also where I put my philosemitic teacher as a "boss". It's a very short and sweet sequence I really love, I think it's pure gold. Another one fitting the description would be the ending section, I am very satisfied with how it turned out. Related: The game' name translates to "demolisher".
It lacks in enemies and challenge, I wasn't sure if any teachers would be playing this game and I didn't want to make it frustratingly difficult, so aside from being a technical achievement I'm proud of it may lack in suspense and entertainment value it was originally supposed to have. I actually started the project before I decided to have it be my thesis, so I had to rush to finish it, I had a bunch other ideas to implement but even the things I did implement are overdoing it. There's some cheat codes I forgot, blt spawns a bullet doe, I remember that much.

To play just extract the .rar and run the executable inside.
>inb4 trojan IP tracker 'p
read every word and came seven times
 
>I now remember why I had you blocked
DUDE STOP RAPING ME.png
 
you were scared of missing out on making a game so you stopped making a game? That just sounds like an excuse
This betrays your character (along with your lack of reading comprehension), you're the kind of man who can't conceptualize not being controlled by fear. To you, if the prospect of abandoning a project dear to me due to rational reasons pains me, it makes no sense that I would make a rational choice rather than be controlled by emotion.
When I outline that despite wanting to make a game and fearing wasting all the time I've invested in it I've deemed it a fool's errand it simply doesn't compute to you. You cannot grasp the notion that people are not controlled by fear, so you just end up sounding like a retard
 
This betrays your character (along with your lack of reading comprehension), you're the kind of man who can't conceptualize not being controlled by fear. To you, if the prospect of abandoning a project dear to me due to rational reasons pains me, it makes no sense that I would make a rational choice rather than be controlled by emotion.
When I outline that despite wanting to make a game and fearing wasting all the time I've invested in it I've deemed it a fool's errand it simply doesn't compute to you. You cannot grasp the notion that people are not controlled by fear, so you just end up sounding like a retard
And what's so rational about you stopping the development of your "game"?
 
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