Discussion ITT post games with sovl

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The game forces you to commit PND to progress, how did Rockstar get away with it?
Open-world games are boring anyway or something. Particularly in GTA games where 90% of the map is solid and has no function. It would've been better if they did a more dense/compacted world like Postal 2 (evendoe RWS is managed by trannies now GEG). When most of the playtime is driving it just makes me pissed off. Fill your game with engaging content retards.
 
Open-world games are boring anyway or something. Particularly in GTA games where 90% of the map is solid and has no function. It would've been better if they did a more dense/compacted world like Postal 2 (evendoe RWS is managed by trannies now GEG). When most of the playtime is driving it just makes me pissed off. Fill your game with engaging content retards.
I agree that maps shouldn't be needlessly large, but not every open-world game needs to be highly interactable sandboxes. Great games like Shadow of the Colossus and Mafia: The City of Lost Heaven are 80% commute and their maps offer nothing to do in free roam, but they're effective in establishing continuity and controlling the pacing of their respective linear narratives.
 
I agree that maps shouldn't be needlessly large, but not every open-world game needs to be highly interactable sandboxes. Great games like Shadow of the Colossus and Mafia: The City of Lost Heaven are 80% commute and their maps offer nothing to do in free roam, but they're effective in establishing continuity and controlling the pacing of their respective linear narratives.
Concise opinion. I guess I just like extremely stimulating games then.
 
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