Project Chudjak RPG Sequel

Expanded on the tileset. Includes a gravel path, extendable fence, four stage dirt, and two bushes. If you want to use it, you can request additions and changes.
 

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  • moderate1.png
    moderate1.png
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Expanded on the tileset. Includes a gravel path, extendable fence, four stage dirt, and two bushes. If you want to use it, you can request additions and changes.
So I made a mistake. The tilesize is 48x48, not 32x32, oops. Regardless, with some adjustments I made a quick sample.

chudR2 tile test.png
 
So I made a mistake. The tilesize is 48x48, not 32x32, oops. Regardless, with some adjustments I made a quick sample.

View attachment 5163
Hmm... try scaling up by 50% (with no anti-alias algorhithm) and upload the result here. I'll try to patch it up, and continue with 48px tiles.
The path is made to turn, by the way. I think that's supported on most game engines. It should work smething like "if surrounded by all tiles except 1, use inner corner; if there are three surrounding, use outer corner (in a 9-tile space)" The pizza pie tracks is an interesting usage albeit.
Anyway, if you want to request additional items, I can draw them. For now, I'm planning forest and rocky borders for the world.
 
Hmm... try scaling up by 50% (with no anti-alias algorhithm) and upload the result here. I'll try to patch it up, and continue with 48px tiles.
The path is made to turn, by the way. I think that's supported on most game engines. It should work smething like "if surrounded by all tiles except 1, use inner corner; if there are three surrounding, use outer corner (in a 9-tile space)" The pizza pie tracks is an interesting usage albeit.
Anyway, if you want to request additional items, I can draw them. For now, I'm planning forest and rocky borders for the world.
Got it. I was able to resize it without issue as well.
chudsR2 curvy dirt.png
 
Note: I'm wondering if using multiple tileset files is possible.

Moderate 2
  • Made grass darker
  • Added world borders
    • Works like gravel path
  • Added bridge
  • Added cliff
  • Added water lake
    • Four corners, middle should act as a non-corner edge, possibly subject to change
    • Usage is optional
  • Added middle part for the gravel path (optional).
Bridge explained: Its arrangement should allude to its usage. The wooden planks are the floor of the bridge, the "net" is its ceiling. The edges are the entrances to the bridge. The height of the supports can be adjusted. It is currently horizontal only, but it can be as wide as you want. The supports can be long, short, or really short (special tile).
The cliff borders are limited, for now. The middle parts are repeatable, the top and bottom parts are not.
Next Plan
Make vertical fences w/ connectors. Add buildings and fill the grass and dirt "biomes" with decorations. A road that transitions to the gravel, a river biome for the bridge, including animated water flats.
Make the tree part of the forest, add logging vehicles and timber.
Feel free to suggest additions and changes.
 

Attachments

  • moderate2.png
    moderate2.png
    53.3 KB · Views: 35
Note: I'm wondering if using multiple tileset files is possible.

Moderate 2
  • Made grass darker
  • Added world borders
    • Works like gravel path
  • Added bridge
  • Added cliff
  • Added water lake
    • Four corners, middle should act as a non-corner edge, possibly subject to change
    • Usage is optional
  • Added middle part for the gravel path (optional).
Bridge explained: Its arrangement should allude to its usage. The wooden planks are the floor of the bridge, the "net" is its ceiling. The edges are the entrances to the bridge. The height of the supports can be adjusted. It is currently horizontal only, but it can be as wide as you want. The supports can be long, short, or really short (special tile).
The cliff borders are limited, for now. The middle parts are repeatable, the top and bottom parts are not.
Next Plan
Make vertical fences w/ connectors. Add buildings and fill the grass and dirt "biomes" with decorations. A road that transitions to the gravel, a river biome for the bridge, including animated water flats.
Make the tree part of the forest, add logging vehicles and timber.
Feel free to suggest additions and changes.
imo the contrast on the grass is too high, i'd tone it down a bit (for example like this)
1714995435077.png
 
I disagree. In my opinion, a brighter contrast, with present highlights looks more alive. If I were to use your color scheme, I'd have to scrap the pattern and redo it.
Speaking of such, I did intend the blank grass to be the "main" grass. The other grades are meant to fill in the negative space.
 
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