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NekoRightsActivist
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flash games that use copyrighted material exist for decades and I've never heard anyone who got sued afaikchance at getting sued
flash games that use copyrighted material exist for decades and I've never heard anyone who got sued afaikchance at getting sued
So I made a mistake. The tilesize is 48x48, not 32x32, oops. Regardless, with some adjustments I made a quick sample.Expanded on the tileset. Includes a gravel path, extendable fence, four stage dirt, and two bushes. If you want to use it, you can request additions and changes.
Hmm... try scaling up by 50% (with no anti-alias algorhithm) and upload the result here. I'll try to patch it up, and continue with 48px tiles.So I made a mistake. The tilesize is 48x48, not 32x32, oops. Regardless, with some adjustments I made a quick sample.
View attachment 5163
Got it. I was able to resize it without issue as well.Hmm... try scaling up by 50% (with no anti-alias algorhithm) and upload the result here. I'll try to patch it up, and continue with 48px tiles.
The path is made to turn, by the way. I think that's supported on most game engines. It should work smething like "if surrounded by all tiles except 1, use inner corner; if there are three surrounding, use outer corner (in a 9-tile space)" The pizza pie tracks is an interesting usage albeit.
Anyway, if you want to request additional items, I can draw them. For now, I'm planning forest and rocky borders for the world.
would look better with a darker shade of green tbhGot it. I was able to resize it without issue as well.
View attachment 5180
imo the contrast on the grass is too high, i'd tone it down a bit (for example like this)Note: I'm wondering if using multiple tileset files is possible.
Moderate 2
Bridge explained: Its arrangement should allude to its usage. The wooden planks are the floor of the bridge, the "net" is its ceiling. The edges are the entrances to the bridge. The height of the supports can be adjusted. It is currently horizontal only, but it can be as wide as you want. The supports can be long, short, or really short (special tile).
- Made grass darker
- Added world borders
- Works like gravel path
- Added bridge
- Added cliff
- Added water lake
- Four corners, middle should act as a non-corner edge, possibly subject to change
- Usage is optional
- Added middle part for the gravel path (optional).
The cliff borders are limited, for now. The middle parts are repeatable, the top and bottom parts are not.
Next Plan
Make vertical fences w/ connectors. Add buildings and fill the grass and dirt "biomes" with decorations. A road that transitions to the gravel, a river biome for the bridge, including animated water flats.
Make the tree part of the forest, add logging vehicles and timber.
Feel free to suggest additions and changes.
I disagree. In my opinion, a brighter contrast, with present highlights looks more alive. If I were to use your color scheme, I'd have to scrap the pattern and redo it.imo the contrast on the grass is too high, i'd tone it down a bit (for example like this)
View attachment 5293
Speaking of such, I did intend the blank grass to be the "main" grass. The other grades are meant to fill in the negative space.I disagree. In my opinion, a brighter contrast, with present highlights looks more alive. If I were to use your color scheme, I'd have to scrap the pattern and redo it.
imo the contrast on the grass is too high, i'd tone it down a bit (for example like this)
View attachment 5293
Do you mean multiple tilesets for one map? Then yes it’s possible. One for animated titles, one for ground, one for buildings, and one for objects.Note: I'm wondering if using multiple tileset files is possible.
Very gemmy. And it gives me an idea for a new area.New logging decorations
What do you mean?Holy shit its not dead
Back then it was gonna be DLC. But I decided a sequel with much more custom assets would be a better choice.I remeber you teasing the second game long time ago when .life was still around and then it kinda just stopped