SprokemowerMan
Schizo Guy
Greetings, soyteens, oldfags and newfags. I was one of the main developers of an old Soyjak-themed Doom mod, called Soy Doom.
Unfortunately, I can no longer develop this mod. I feel as though it deserved a thread on the shloggy. As seasoned 'teens have likely observed, the project was ruined by a somewhat infamous Discord tranny. This time, there VILL be no 'cord or 'trix involved, and I will rebuke attempts at such.
Purpose
The main purpose of this thread is feedback. The secondary purpose is to potentially solicit volunteers to patch up whatever is left. I may return soon.
Requirements
The latest edition requires GZDoom to run, due to a casing variable. Its implementation was sorta rushed, and the first thing I would do is remove it and change most of the scripts to DECORATE.
Features
Wiki Page: https://wiki.soyjak.party/SoyDoom
Load Multiple Wads ( RECOMMENDED): https://www.moddb.com/mods/doom-mod-loader
Installation Instructions
Install Recommendations: As previously stated, the latest version only works with GZDoom. It's imperative to delete the first map (SCHOLCADE) because it doesn't have an exit. Doom 2's default map takes 30 seconds to clear. Alternatively, you can leave it in and use the changemap command ([ ` tilde ] (open console) -> changemap MAP02). I left it in for archive purposes. Another note: MAP05 (Soyence Lab) is the final map, and it doesn't have an exit either. After leaving the big chamber room and clearing the super Marines, you can safely exit the game.
DML (Doom Mod Loader): Configuration is easy. I figured it out on my own. Basically, source engine should be GZDoom, and you can put all the wads in a specific folder. The IWAD is DOOM 2. Load personaltest2.2 first, then load the maps (excluding SCHOLCADE if you're looking to playthrough)
Further instructions: use Google (albeit, I will also answer questions when possible)
Further Development
As previously stated, I cannot work on the mod myself. However, volunteers are welcome. The main goal, for now, is to patch up any issues.
Tasks for Volunteers
Ambitious Additions
Development Portals
SLADE3: https://slade.mancubus.net/index.php?page=about
Note: Slade3 is useful for non-developers, too.
Map Maker: https://forum.zdoom.org/viewtopic.php?t=66745
Recommended: Use the custom map format, and import the PK3 from settings to allow custom items. Do not use portals. It is exclusive to GZDoom.
Tutorials: Youtube is useful. I may post some later.
Final note: I made this thread mainly for feedback. If possible, I may return to do more development. And yes, I did most of the development after the Matrix shut down. I also wrote the drama section on the wiki page. I apologize if it sounds biased.
Vandalism: If there are any harmful additions, I recommend reporting it with a specific reason, and the file(s) to examine. Then, a mod may potentially check and remove the link to the wad (hopefully). I trust that this won't occur.
Unfortunately, I can no longer develop this mod. I feel as though it deserved a thread on the shloggy. As seasoned 'teens have likely observed, the project was ruined by a somewhat infamous Discord tranny. This time, there VILL be no 'cord or 'trix involved, and I will rebuke attempts at such.
Purpose
The main purpose of this thread is feedback. The secondary purpose is to potentially solicit volunteers to patch up whatever is left. I may return soon.
Requirements
The latest edition requires GZDoom to run, due to a casing variable. Its implementation was sorta rushed, and the first thing I would do is remove it and change most of the scripts to DECORATE.
Features
- Custom Weapons
- Exception: BFG. There are also class-specific weapons.
- Custom Enemies
- Custom Maps and Music
- Removing SCHOLCADE.wad from the folder is generally recommended, considering it lacks an exit
- Two Classes (Soyak and Chudjak)
- Both have custom weapons
- Nutsphere
- Configuration
- By modifying the main zscript, you can tweak the custom enemies.
Wiki Page: https://wiki.soyjak.party/SoyDoom
Note: Includes additional info about the mod. (Personaltest2.2.pk3)
Direct Installation of WAD: https://soyjak.download/f.php?h=1MkjS6stNote: Do not worry about malware. The worst I can do is zipbomb you.
Doom 2 (ID doesn't care): https://archive.org/details/2020_03_22_DOOMNote: Pick DOOM II Hell on Earth (1.9)
GZDoom: https://zdoom.org/downloadsLoad Multiple Wads ( RECOMMENDED): https://www.moddb.com/mods/doom-mod-loader
Installation Instructions
Install Recommendations: As previously stated, the latest version only works with GZDoom. It's imperative to delete the first map (SCHOLCADE) because it doesn't have an exit. Doom 2's default map takes 30 seconds to clear. Alternatively, you can leave it in and use the changemap command ([ ` tilde ] (open console) -> changemap MAP02). I left it in for archive purposes. Another note: MAP05 (Soyence Lab) is the final map, and it doesn't have an exit either. After leaving the big chamber room and clearing the super Marines, you can safely exit the game.
DML (Doom Mod Loader): Configuration is easy. I figured it out on my own. Basically, source engine should be GZDoom, and you can put all the wads in a specific folder. The IWAD is DOOM 2. Load personaltest2.2 first, then load the maps (excluding SCHOLCADE if you're looking to playthrough)
Further instructions: use Google (albeit, I will also answer questions when possible)
Further Development
As previously stated, I cannot work on the mod myself. However, volunteers are welcome. The main goal, for now, is to patch up any issues.
Tasks for Volunteers
- Make the casing variable work for other ZDoom ports or remove it
- Make the mod work with Zandronum (multiplayer source port)
- Complete the maps
- Map 1 needs an exit, an extra area, connect the Chud start with the main map, and add a "final area"
- Tweak the difficulty flags.
- General improvements
- Export the IAS sprites to turn them into gemmy gifs for the booru and the Sharty
Ambitious Additions
- Turn Jartycuck into a boss, and make a slopjak enemy.
- Tweak the vanilla enemies (buff them) Maybe troonimps are quicker, and attack faster. Maybe make the Spadeson throw three fireballs like Brutal Doom.
- A 3Dteen would be very useful. I wanted to make an Evilson cyberdemon. There should be a leftover in the sprites folder for reference.
Development Portals
SLADE3: https://slade.mancubus.net/index.php?page=about
Note: Slade3 is useful for non-developers, too.
Map Maker: https://forum.zdoom.org/viewtopic.php?t=66745
Recommended: Use the custom map format, and import the PK3 from settings to allow custom items. Do not use portals. It is exclusive to GZDoom.
Tutorials: Youtube is useful. I may post some later.
Final note: I made this thread mainly for feedback. If possible, I may return to do more development. And yes, I did most of the development after the Matrix shut down. I also wrote the drama section on the wiki page. I apologize if it sounds biased.
Vandalism: If there are any harmful additions, I recommend reporting it with a specific reason, and the file(s) to examine. Then, a mod may potentially check and remove the link to the wad (hopefully). I trust that this won't occur.