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- Jun 5, 2024
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I was thinking about app games, and live service games. Have you ever noticed that games have moved to being more about rolling the dice for something good? It comes to me that many app games and live service games employ variable reinforcement in the extreme, as the main way of driving engagement. For example take genshin impact. You roll RNG dice to get characters, weapons, thats how they get your money. Then when you've got that they make you roll the dice grinding for the right equipment with the right stats and the right substats all being rng points of success or failure. Thats how they get your time! It really hacks ones mind doesn't it. And don't think you are safe from it with by no playing these games, what about social media, what about engagement based algorithms, what about short form content being random, and the pull and dissatifaction it all generates!
Can you imagine what impact on mental wellbeing psychological manipulation being commonplace everyday mainstream entertainment would have on a society?
Can you imagine what impact on mental wellbeing psychological manipulation being commonplace everyday mainstream entertainment would have on a society?