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Off topic but anyone notice how there a lot of jewish people in influential media positions?
I actually really dislike starcraft 2. As compared to startcraft 1 it simply doesn't have the sheer SOVL that made starcraft 1 so memorable. There's so many examples it's hard to even figure out where to begin, but take the story for one. 1 and broodwar are both very grounded in their narrative and also organic. There's a multitude of factions all with their own interests: You have the terrain confederacy, the old government, the sons of korhal (later dominion) being the revolutionaries and new government, later the introduction of the UED as the law bringers from the earth, the protoss conclave being the traditionalist government and the dark templar being the outcasts, and even the zerg had it's own divisions, the overmind, later kerrigan and the nuovermind formed from the cerebrates. What I loved about this is that we got to play as all the factions and every faction got compelling characters you get to both play as and against, there was no "good guys" and "bad guys", or at least not prominently, only different interest groups. This is also evident in how much they come together and betray each other in the story. It really made for an organic and realistic feeling. In comparison, in starcraft 2 who do we have? the dominion (bad terrans) the raynors raiders (good terrans), artanis (the good protoss) and the taldarim (bad protoss), kerrigan (bad zerg before she gets """cured""") and kerrigan (good zerg after she gets """cured""") AND IF THAT WASN'T ENOUGH THEY ALSO ADD "AMON". AMON THE BIG FUCKING VILLIAN OF THE UNIVERSE. Get fucking that, what juvenile writing. What a fucking downgrade, from having this interesting geopolitical scene we go to "good guys vs big meanie". And I'm not exaggerating, the guy is literally just some ancient god here to destroy everything for the sake of whatever the fuck, no one even cares. NO ONE CARES! And it reflects in the story, with wings of liberty being hollywood slop and everything after being even sloppier slop. But that's not even where it ends, aside from the story being a downgrade all the characters were utterly butchered. Mengsk (glory be to him) is turned into an incompetent cartoon villain, kerrigan is turned from a compelling power hungry bitch into le poor mind controlled woman boohoo she didn't mean to genocide a dozen plants :(((, raynor becomes a complete simp faggot, once swearing to kill kerrigan he now rescues her >oh but he did that because he needed to in order to save the universe SHUT UP, HE DIDN'T "NEED" TO DO ANYTHING, THE WRITERS COULD HAVE JUST NOT WROTE THAT SHIT IN NIGGER. Aside from that the visuals are just dog water as well, the limited visuals from the older games forced the artists to really clutch with what they had, they created a very gritty, real atmosphere using space junk and dust, it really had a unique look, but in starcraft 2 its just le cartoony look and it's such a downgrade, fucking lamentable. Another thing is the pathfinding, which most people will say is an improvement in the second game. There are those that disagree, saying the shit pathfinding of the first made for a more interesting to watch and harder to play game. While that may be true, I'm no pro, so instead I'll present my own opinion on how it affects the feel of the game. In starcraft every race feels like zerg, all the units always bunch up and move like a uniform hivemind blob. Yeah it's quick and easy to move them but it's also sovlless, in starcraft 1 it felt like every unit was an individual. When I send a dozen marines to a point they all take slightly different path, their steps deviating just slightly, some having to stop to let the one in front proceed first, some going slightly to the left, some slightly to the right etc. It felt like EVERY SINGLE ONE OF THEM was ALIVE. Like it really was just you telling a bunch of guys to go somewhere and then them doing it, rather than just directing an unfeeling blob to a location. Lastly, regarding the protoss, they were just BUTCHERED. The most interesting and mysterious race in the game, all of their voices and portraits were different, they didn't even have a uniform shape or skin color, just a general visual language that kept them recognizable as a race. All of them looked different, but in the second installment (and the remaster) they got a uniform shape and color which just made them a lot less visually interesting, made them extremely generic. Like take the high templar, who used to be cloaked in a shadow, only being able to see his eyes. I love the implication that a high templar, one who meditates to attain psychic powers, would be darker than a dark templar, a simple assassin. The pursuit of power, even if noble, is corrupting in a way, the power he gained has darkened him. But in sc2 he's just le good guy priest psycaster. Fucking dog water, same with archon, the guy you get by merging 2 high templars together, in the first game he was just a dude in a cloud of energy, naked yet overflowing with power. Power overwhelming. But in the second one he gets some armor and he's no longer all scary and his voice has less revert (which they did with every unit, faggots). They just made the coolest race so fucking lame, it's unreal how much they butchered their own IP

TL;DR: fuck you nigger read the whole thing, you think I'm going to chew all this down for you? faggot
 
Also aldaris in the remastered version looks like he's wearing some hi tech pijamas, like what the fuck
 
I actually really dislike starcraft 2. As compared to startcraft 1 it simply doesn't have the sheer SOVL that made starcraft 1 so memorable. There's so many examples it's hard to even figure out where to begin, but take the story for one. 1 and broodwar are both very grounded in their narrative and also organic. There's a multitude of factions all with their own interests: You have the terrain confederacy, the old government, the sons of korhal (later dominion) being the revolutionaries and new government, later the introduction of the UED as the law bringers from the earth, the protoss conclave being the traditionalist government and the dark templar being the outcasts, and even the zerg had it's own divisions, the overmind, later kerrigan and the nuovermind formed from the cerebrates. What I loved about this is that we got to play as all the factions and every faction got compelling characters you get to both play as and against, there was no "good guys" and "bad guys", or at least not prominently, only different interest groups. This is also evident in how much they come together and betray each other in the story. It really made for an organic and realistic feeling. In comparison, in starcraft 2 who do we have? the dominion (bad terrans) the raynors raiders (good terrans), artanis (the good protoss) and the taldarim (bad protoss), kerrigan (bad zerg before she gets """cured""") and kerrigan (good zerg after she gets """cured""") AND IF THAT WASN'T ENOUGH THEY ALSO ADD "AMON". AMON THE BIG FUCKING VILLIAN OF THE UNIVERSE. Get fucking that, what juvenile writing. What a fucking downgrade, from having this interesting geopolitical scene we go to "good guys vs big meanie". And I'm not exaggerating, the guy is literally just some ancient god here to destroy everything for the sake of whatever the fuck, no one even cares. NO ONE CARES! And it reflects in the story, with wings of liberty being hollywood slop and everything after being even sloppier slop. But that's not even where it ends, aside from the story being a downgrade all the characters were utterly butchered. Mengsk (glory be to him) is turned into an incompetent cartoon villain, kerrigan is turned from a compelling power hungry bitch into le poor mind controlled woman boohoo she didn't mean to genocide a dozen plants :(((, raynor becomes a complete simp faggot, once swearing to kill kerrigan he now rescues her >oh but he did that because he needed to in order to save the universe SHUT UP, HE DIDN'T "NEED" TO DO ANYTHING, THE WRITERS COULD HAVE JUST NOT WROTE THAT SHIT IN NIGGER. Aside from that the visuals are just dog water as well, the limited visuals from the older games forced the artists to really clutch with what they had, they created a very gritty, real atmosphere using space junk and dust, it really had a unique look, but in starcraft 2 its just le cartoony look and it's such a downgrade, fucking lamentable. Another thing is the pathfinding, which most people will say is an improvement in the second game. There are those that disagree, saying the shit pathfinding of the first made for a more interesting to watch and harder to play game. While that may be true, I'm no pro, so instead I'll present my own opinion on how it affects the feel of the game. In starcraft every race feels like zerg, all the units always bunch up and move like a uniform hivemind blob. Yeah it's quick and easy to move them but it's also sovlless, in starcraft 1 it felt like every unit was an individual. When I send a dozen marines to a point they all take slightly different path, their steps deviating just slightly, some having to stop to let the one in front proceed first, some going slightly to the left, some slightly to the right etc. It felt like EVERY SINGLE ONE OF THEM was ALIVE. Like it really was just you telling a bunch of guys to go somewhere and then them doing it, rather than just directing an unfeeling blob to a location. Lastly, regarding the protoss, they were just BUTCHERED. The most interesting and mysterious race in the game, all of their voices and portraits were different, they didn't even have a uniform shape or skin color, just a general visual language that kept them recognizable as a race. All of them looked different, but in the second installment (and the remaster) they got a uniform shape and color which just made them a lot less visually interesting, made them extremely generic. Like take the high templar, who used to be cloaked in a shadow, only being able to see his eyes. I love the implication that a high templar, one who meditates to attain psychic powers, would be darker than a dark templar, a simple assassin. The pursuit of power, even if noble, is corrupting in a way, the power he gained has darkened him. But in sc2 he's just le good guy priest psycaster. Fucking dog water, same with archon, the guy you get by merging 2 high templars together, in the first game he was just a dude in a cloud of energy, naked yet overflowing with power. Power overwhelming. But in the second one he gets some armor and he's no longer all scary and his voice has less revert (which they did with every unit, faggots). They just made the coolest race so fucking lame, it's unreal how much they butchered their own IP

TL;DR: fuck you nigger read the whole thing, you think I'm going to chew all this down for you? faggot
nice 'pasta
 
No no, this guy is completely on point. I once bought an order of sproke flavor cobjzonal(Im not sure what it is in English) and I left it in my living room with my pet dog Soitian and son Nate. It took a day or so longer to deliver, but I assumed it was due to the snowstorm that the news said would come to the nearby metropolitan area. I left it in my room and went to get some beer, telling my son he could only have a spoonful in the meantime. The beer was hidden in the back of my cupboard so it took me a bit to get it, about two minutes, but when I got back both my son and my beautiful dog were dead. No struggle, no slow fade, just dead. I mourn the loss of my prize winning dog to this day and I am unsure what caused it. Sure, my son had used a slightly larger spoon than expected, but I never expected this to happen. My vendor Mr. Kuznetsov stopped responding to me after that, and the only trace I heard of him was his family announcing his (shotgun) suicide with an open casket funeral where I learned his name was Carter Kuznets all along. He had never strayed me wrong before for a year and a half prior, so I am still not sure what happened to him, but I think OP has a point. The police have been taking a stronger role against drugs in my area, constantly checking IDs at stores, importing Taiwainese specialists to track us down, and even lying to the public at large. They lie so much that I have reason to believe the snowstorm never really happened at all. Please stay safe everyone, never forget to check your drugs. and, forgive me if I mistranslate, you will always be a gem.
 
I actually really dislike starcraft 2. As compared to startcraft 1 it simply doesn't have the sheer SOVL that made starcraft 1 so memorable. There's so many examples it's hard to even figure out where to begin, but take the story for one. 1 and broodwar are both very grounded in their narrative and also organic. There's a multitude of factions all with their own interests: You have the terrain confederacy, the old government, the sons of korhal (later dominion) being the revolutionaries and new government, later the introduction of the UED as the law bringers from the earth, the protoss conclave being the traditionalist government and the dark templar being the outcasts, and even the zerg had it's own divisions, the overmind, later kerrigan and the nuovermind formed from the cerebrates. What I loved about this is that we got to play as all the factions and every faction got compelling characters you get to both play as and against, there was no "good guys" and "bad guys", or at least not prominently, only different interest groups. This is also evident in how much they come together and betray each other in the story. It really made for an organic and realistic feeling. In comparison, in starcraft 2 who do we have? the dominion (bad terrans) the raynors raiders (good terrans), artanis (the good protoss) and the taldarim (bad protoss), kerrigan (bad zerg before she gets """cured""") and kerrigan (good zerg after she gets """cured""") AND IF THAT WASN'T ENOUGH THEY ALSO ADD "AMON". AMON THE BIG FUCKING VILLIAN OF THE UNIVERSE. Get fucking that, what juvenile writing. What a fucking downgrade, from having this interesting geopolitical scene we go to "good guys vs big meanie". And I'm not exaggerating, the guy is literally just some ancient god here to destroy everything for the sake of whatever the fuck, no one even cares. NO ONE CARES! And it reflects in the story, with wings of liberty being hollywood slop and everything after being even sloppier slop. But that's not even where it ends, aside from the story being a downgrade all the characters were utterly butchered. Mengsk (glory be to him) is turned into an incompetent cartoon villain, kerrigan is turned from a compelling power hungry bitch into le poor mind controlled woman boohoo she didn't mean to genocide a dozen plants :(((, raynor becomes a complete simp faggot, once swearing to kill kerrigan he now rescues her >oh but he did that because he needed to in order to save the universe SHUT UP, HE DIDN'T "NEED" TO DO ANYTHING, THE WRITERS COULD HAVE JUST NOT WROTE THAT SHIT IN NIGGER. Aside from that the visuals are just dog water as well, the limited visuals from the older games forced the artists to really clutch with what they had, they created a very gritty, real atmosphere using space junk and dust, it really had a unique look, but in starcraft 2 its just le cartoony look and it's such a downgrade, fucking lamentable. Another thing is the pathfinding, which most people will say is an improvement in the second game. There are those that disagree, saying the shit pathfinding of the first made for a more interesting to watch and harder to play game. While that may be true, I'm no pro, so instead I'll present my own opinion on how it affects the feel of the game. In starcraft every race feels like zerg, all the units always bunch up and move like a uniform hivemind blob. Yeah it's quick and easy to move them but it's also sovlless, in starcraft 1 it felt like every unit was an individual. When I send a dozen marines to a point they all take slightly different path, their steps deviating just slightly, some having to stop to let the one in front proceed first, some going slightly to the left, some slightly to the right etc. It felt like EVERY SINGLE ONE OF THEM was ALIVE. Like it really was just you telling a bunch of guys to go somewhere and then them doing it, rather than just directing an unfeeling blob to a location. Lastly, regarding the protoss, they were just BUTCHERED. The most interesting and mysterious race in the game, all of their voices and portraits were different, they didn't even have a uniform shape or skin color, just a general visual language that kept them recognizable as a race. All of them looked different, but in the second installment (and the remaster) they got a uniform shape and color which just made them a lot less visually interesting, made them extremely generic. Like take the high templar, who used to be cloaked in a shadow, only being able to see his eyes. I love the implication that a high templar, one who meditates to attain psychic powers, would be darker than a dark templar, a simple assassin. The pursuit of power, even if noble, is corrupting in a way, the power he gained has darkened him. But in sc2 he's just le good guy priest psycaster. Fucking dog water, same with archon, the guy you get by merging 2 high templars together, in the first game he was just a dude in a cloud of energy, naked yet overflowing with power. Power overwhelming. But in the second one he gets some armor and he's no longer all scary and his voice has less revert (which they did with every unit, faggots). They just made the coolest race so fucking lame, it's unreal how much they butchered their own IP

TL;DR: fuck you nigger read the whole thing, you think I'm going to chew all this down for you? faggot
wordswordswords, this must had taken alot of wifi bill due to xim using restaurant wifi
 
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