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Note the tastefully confident chudsoy elements of this prose. Evil nazis. Something called "THE HOLOCAUST"? Billions dead. Survival of the human race. Communist.Why the message of Gears of War is better than the message of Braid [Message My Ass]
But let's forget about philosophy, which no one who plays videogames other than me seems to be able to grasp anyway, and let's bring the level of the discussion all the way duuuuuuuuuhhhhhhhooooowntown, so that everyone can understand it.
You want a message, dude? I'll give you a fuckin' message. Gears of War has a message for you. What message is that? That killing aliens is your only option if they are out to kill you first.
What -- you don't think that's a worthwhile message? What are you, a communist? Alien sympathizer? You turncoat traitor yellow bastard scum!
You think Wolfenstein 3D has no message? You think that killing a castle's worth full of evil Nazis is not a worthwhile cause? Have you not heard of something called "THE HOLOCAUST"? Have you never considered that perhaps we could have saved all those billions of poor Jews if the French, instead of watching their artfagotry existentialist artfilms with their emo ghey angsty messages, had been playing Wolfenstein 3D instead?
And what about Space Invaders? What about the message, "Protect the Earth -- even if the future of the Earth is uncertain"? And who is to say that one message is less important than another? For fuck's sakes dude, what could possibly be more important than the survival of the human race?
And don't tell me that all those messages found in action games are very similar -- what, do you think all those tens of thousands of emo artsy movies have different messages? I've got news for you sonny, at the end of the day there's only like a dozen fuckin' messages, and all that happens is they just get repeated ad nauseam with different graphics. The only reason some messages are heard more than others is because they ARE MORE IMPORTANT for fuck's sakes, and they have to be drilled into your brain from a young age, otherwise when the aliens attack you'll be all like, "Please, I don't wanna die! I surrender, but please don't take my Gardenia augusta flower arrangements and Barbra Streisand CD collection!"
Brilliant.turncoat traitor yellow bastard scum!
The content is obviously clever and insightful too, do not skim.
One of my first memories with soyjak was his hilarious satirical depiction of a yuppie excited about barcades and alcohol. This lens has difficulty parsing an arcadeGOD rant that downplays the role of walkable cities and de-zoning on western arcade failure, and blames skillcel poorfag accomodations.Why arcades really died in the West (and why it's your fault) [Arcade Culture]
The official explanation for why arcades are dead in the West is that the consoles killed them. This is what most people will tell you.
But if this is the only reason, then why are arcades in Japan still alive, and in certain genres (fighting, shooting, rhythm) even thriving and leading the way? Consoles mauled arcades in Japan too, but they didn't quite manage to kill them dead. Why is that?
Some of the more knowledgeable people will have an answer to this. Arcades are still alive in Japan, they will say, because of the way cities are laid out, with game centers to be found in every sizeable neighborhood, next to coin laundries, subway stations, etc. Students and salarymen have developed a habit of going to the arcades before and after school or work, and during breaks, and they are the ones who sustain them. In the US, in contrast, arcades are usually in malls in the middle of nowhere, forcing people to go out of their way to reach them.
Now this explanation certainly accounts for the larger part of the US, but it doesn't account for European cities, which have more in common with the tight layout of Japanese cities than with the downtown/suburbia model of many American ones.
So let me provide the last piece to this puzzle.
Arcades survived in Japan because far more players there came to understand the essence of arcade gaming, while realizing that those newfangled full-motion-video wankfests that started appearing during the 32-bit era could never provide them with the rush that only an unforgiving arcade game can. So even though many were seduced by the cheaper, easier, better-looking console games, many others were not, and they are the ones we have to thank for the survival of the arcade form.
In the West, however, the one-credit rule never really took hold, and as a result the vast majority of players never managed to get good at anything -- many of them in fact being so ignorant as to regard 1CCing as impossible. Going back to my childhood, I remember that in the arcades I frequented there were always a couple of guys who were said to have 1CCed this or that game, but I rarely ever saw such a feat in person, and pretty much everyone around credit-fed games when they could afford to.
Credit-feeding was never looked down upon in the West, and therefore the vast majority of players never got a chance to become skilled in any particular genre. So when the consoles overtook the arcades in the technical specs, and when, for the first time, home games started looking better than arcade ones, the masses became seduced by the high resolutions and pretty colors and CG cutscenes, and there was nothing that they missed from the arcade days -- indeed, they were happy to be finally rid of all those "shallow quarter-munchers". They never knew the buzz one gets from ruthless high-level competition (as in all kinds of versus games), or from that of high-level performance requiring intense concentration (as in shooters, side-scrollers, puzzle games, beat 'em ups, etc.), and so they never missed it.
Why did this ethic take such a strong hold in Japan, to the point where credit-feeding is now considered unthinkable, and not in the West, where credit-feeding is considered normal and everyone who objects is labeled elitist?
Doubtless the answer has something to do with cultural differences, and doubtless part of it is that the Japanese have produced 99% of arcade games worth mentioning, so I guess it's only natural that they understand these games better than we do.
These quotes are from
The game-changing ideas of icycalm - General Discussion - Giant Bomb
Hey dudes. I just wanted to share something that has been an important part of my understanding of videogames for the past few years, and that is the
www.giantbomb.com
Criminal NEET Icycalm: PUA, game reviewer, philosopher, blogger
His real name is Antony Zyrmpas which is also sometimes spelled Anthony Zirbas. He is Greek but has lived in various other places including America, Japan and possibly Spain. He may have either American or Greek citizenship or possibly both. He studied aerospace engineering at the University of...
neets.net
“Well, there are many ways to make money, and flipping burgers is certainly one of them, but there are others. When faced with a similar situation, for example, I chose to steal money using an elaborately-planned scam. The entire business lasted a couple of months, and then I had enough money for half a decade. Plus it was extremely interesting, challenging, fun, etc. Crime in general is extremely fun — I would be doing it even if I were not being “paid” (lol) to do it.”
I won't comment on this