opengl is slower in edge cases because of cpu overhead and as a stated has better hardware support so it can run on a potato while vulkan cant even run
opengl is slower because it does a lot of things for the programmer and that causes overhead but at the end of the day opengl has better hardware support
>im tired of people here pretending like godot is broken or unusable, yes it has some bugs, but those bugs get fixed
5.0 will fix everything just like 4.0 did :geg:
that's on paper in reality half of the engine is broken
linux is proven stable server operating system while gegdot is neither. :geg:
o3de is proven game engine backed by the linux foundation and has more features than gegdot.
not a real game in the video just one sprite moving. gegdot cant run on a potato because it uses gdscript
vulkan is 2k loc for a trinagle and has worse hardware support